#ifndef MESH #define MESH class Mesh{ public: int vertexN; int faceN; float (*vertex)[3]; int (*face)[3]; void setSize(int vN, int fN){ vertexN = vN; faceN = fN; vertex = new float[vN][3]; face = new int[fN][3]; } void setVertex(int i, float x, float y, float z){ vertex[i][0] = x; vertex[i][1] = y; vertex[i][2] = z; } void setFace(int i, int i0, int i1, int i2){ face[i][0] = i0; face[i][1] = i1; face[i][2] = i2; } }; #endif