#include #include "Grid.h" // Initialises association with the grid Player::Player(Grid *g,char token) { myGrid = g; myToken = token; } // Enters new move and send // message to the grid void Player::makeAMove() { int row,col; myGrid->printGrid(); cout << "Please enter your next move (row,col)" << endl; cin >> row >> col ; myGrid->move(row,col); }